New Classifications: PLEASE READ
Apr 6, 2014 19:38:19 GMT -7
Post by Oda Nobunaga on Apr 6, 2014 19:38:19 GMT -7
If you've played Dynasty Warriors 8 (XL or not), you'll be familiar with these classifications. If not, they'll be explained anywho, so you won't need to have played 'em!
But, here's what we're thinking: Implementing character classifications that make each character have a unique feature only 1 in 4 will have. These classifications will add a new depth to character combat, and also provide a new use for Spr so it's not a solely Spr stat. The classifications are as follows:
Classifications: Characters would be classified based on their preference.
Whirlwind: (If you've played DW8, think Lu Bu, Zhang Liao, Taishi Ci, etc.)
For the heavy hitters, mostly for people who wield two-hands. As a whirlwind type, you would be permitted (for one round per 10 Spr) to summon a whirlwind around your character every other hit. This is to increase the range of your attack, and affect more people when you otherwise could not. Damage of whirlwind is equal to 1/2 Spr + Str (without weapons)
Dive: (Guan Yu I think is a Dive, but I think he's the only one I've played)
For really slow characters, or glass cannons. As a Dive type, you would be able to (one round per 10 Spr) have your character back out of being hit by a combo they could not logically dodge. Should the opponent's Spr by higher than the user's, they still suffer damage equal to the difference in Spr (ONLY when the opponent has at least 2x the user's total Spr) but get out of the combo.
Dash: (Zhu Ran, Zhou Tai, Sima Yi, etc.)
For speedy characters, like archers and ninjas. As a Dash type, you gain the ability to (one round per 10 Spr) defy the laws of physics, and utilize a second jump midair. The height and length of the jump is determined by your Spr stat.
Shadow Sprint: (Gan Ning and others like him)
For light warriors, or anyone who's looking to pack an extra punch. As a Shadow Sprint type, you gain the ability to (one round per 10 Spr) utilize a quick attack immediately after using a power attack with Str equal to your Spr stat. Example:
"Takehiro would take his glaive in both hands and slam it into the ground with all his might! With a sudden burst of speed, rather than be left open for an attack, the Daimyo would spin his weapon around and strike with the butt-end of the glaive!
Shadow Sprints used: 1 of 4"
If you have questions, please ask them before voting, so you can get more info on the matter!
But, here's what we're thinking: Implementing character classifications that make each character have a unique feature only 1 in 4 will have. These classifications will add a new depth to character combat, and also provide a new use for Spr so it's not a solely Spr stat. The classifications are as follows:
Classifications: Characters would be classified based on their preference.
Whirlwind: (If you've played DW8, think Lu Bu, Zhang Liao, Taishi Ci, etc.)
For the heavy hitters, mostly for people who wield two-hands. As a whirlwind type, you would be permitted (for one round per 10 Spr) to summon a whirlwind around your character every other hit. This is to increase the range of your attack, and affect more people when you otherwise could not. Damage of whirlwind is equal to 1/2 Spr + Str (without weapons)
Dive: (Guan Yu I think is a Dive, but I think he's the only one I've played)
For really slow characters, or glass cannons. As a Dive type, you would be able to (one round per 10 Spr) have your character back out of being hit by a combo they could not logically dodge. Should the opponent's Spr by higher than the user's, they still suffer damage equal to the difference in Spr (ONLY when the opponent has at least 2x the user's total Spr) but get out of the combo.
Dash: (Zhu Ran, Zhou Tai, Sima Yi, etc.)
For speedy characters, like archers and ninjas. As a Dash type, you gain the ability to (one round per 10 Spr) defy the laws of physics, and utilize a second jump midair. The height and length of the jump is determined by your Spr stat.
Shadow Sprint: (Gan Ning and others like him)
For light warriors, or anyone who's looking to pack an extra punch. As a Shadow Sprint type, you gain the ability to (one round per 10 Spr) utilize a quick attack immediately after using a power attack with Str equal to your Spr stat. Example:
"Takehiro would take his glaive in both hands and slam it into the ground with all his might! With a sudden burst of speed, rather than be left open for an attack, the Daimyo would spin his weapon around and strike with the butt-end of the glaive!
Shadow Sprints used: 1 of 4"
If you have questions, please ask them before voting, so you can get more info on the matter!