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May 1, 2014 20:17:53 GMT -7
Tag me @jina
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Post by Zhuo Jina on Feb 26, 2014 17:02:19 GMT -7
I see in the SPQ area that there are many quests for people who are associated with factions. A few of us don't have a faction and so it's hard to make the quests work.
Maybe, each faction leader could come up with quests (approved by admin) for their specific faction and have a set of side quests that could be completed by anyone.
Each leader would get to determine how their warriors could stat up (kind of guiding their army to be specially equipped in Dex or whatever) but so that Non-faction Chars could also have a chance to ally in different factions.
Example:
Date Faction Fitness Quest
Endurance Quest
Side Quests (Missions given by Dates but for Allied/No Faction Chars)
Rebuilding
Disaster Aid
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Mar 25, 2017 11:00:47 GMT -7
Tag me @iemasa
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Post by Tokugawa Iemasa on Feb 26, 2014 17:20:35 GMT -7
The thing here is that, even though the SPQs say "Your Lord" or "Your Faction's Territory" you're given the wiggle-room to make it an unaffiliated SPQ. Like for the Endurance Training, you could say there was a rumble in a bar and your character took part, for Marksmanship you could really just say your character was just trying to work on their skill with the bow. If you don't want to say they were just doing it 'cuz they could, you could say that they were doing it because they got a job that required they have that training.
The issue with doing Faction-based SPQs is that it would require SO many to be put up monthly, given the cap of 4, and considering people want some variety, we're looking at putting up 6-8 a month. Put that to multiple factions, we're looking at 6 for Oda, Date, Uesugi, Takeda, Chosokabe, and then 6 for mercenaries, that's at least 36 SPQs put up monthly. That would be a huuuge strain to come up with those, when in reality, you can mess around with some of the SPQ descriptions and make them fit your character's situation a lot better.
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May 1, 2014 20:17:53 GMT -7
Tag me @jina
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Post by Zhuo Jina on Feb 26, 2014 17:30:32 GMT -7
That's true. I guess I was trying to find a way to more integrate the ally aspect of the war along with making it easier for mercs. I guess what I didn't understand is that the rules could be bent more than I had anticipated. As long as the quests are allowed to be shifted to accommodate for mercs and other non-faction chars, it would be fine. I'm a pretty organization oriented person, so it made sense to my brain to organize by faction.
Maybe then, instead of organizing it by faction, have it split between factioned and not? I can see that 36 SPQs would be a lot, but 12 is more within reason. Or even just have 3 non-faction SPQs if we are going to be flexible with the threads.
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Mar 25, 2017 11:00:47 GMT -7
Tag me @iemasa
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Post by Tokugawa Iemasa on Feb 26, 2014 17:35:11 GMT -7
To be fair, 12 SPQs is still a lot to come up with, what with the heavy GMing we have to do (Dungeons, Musou Trials, Bounties, Major Events, etc.), though I can see where you're coming from. It seems just as easy to make the SPQs work for someone in a faction as it would for a merc, though, and denying anyone the ability to do an SPQ because they chose to be aligned/unaligned doesn't seem entirely fair.
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May 1, 2014 20:17:53 GMT -7
Tag me @jina
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Post by Zhuo Jina on Feb 26, 2014 17:48:32 GMT -7
I see where you are coming from.
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