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Post by Oda Nobunaga on Feb 26, 2014 0:16:20 GMT -7
n7zxOdyY
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Post by Oda Nobunaga on Feb 25, 2014 23:36:38 GMT -7
Brandt's maneuver worked, however it caused quite a ruckus! He could load the carriage easily, though, in time, he should expect to be overrun by bandits!
Cargo loaded: 0% Bandits arrive in: 2 Rounds
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Post by Oda Nobunaga on Feb 25, 2014 23:15:31 GMT -7
Tak/Haji: The group would find themselves in front of the chest in little time at all! They would notice a pressure plate next to the spikes around the chest!
Yuki/Kat: Katsumi's prowess with the bow would shine, here! As the birds soared toward the group, she was able to take them out in droves before they could even reach them! Yukimura would not even need to use his spear, as every single bird dissipated in a mist of darkness!
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Post by Oda Nobunaga on Feb 25, 2014 23:06:50 GMT -7
Tak/Haji: 5_NGHfOm
Yuki/Kat: �
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Post by Oda Nobunaga on Feb 25, 2014 21:04:04 GMT -7
After fiddling through the boxes, Brandt would notice a few smaller items that were randomly strewn about, and had belonged to the bandits themselves. If he felt his pay wasn't big enough, he could always steal from the robbers!
Outside, Brandt would see nothing in front of the tavern. Once he got to the back, however, he would see a carriage had been moved over in the area, and it seemed large enough that it could hold all the cargo. Though, seeing as there was so much, it would require clever placement, and a lot of time!
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Post by Oda Nobunaga on Feb 25, 2014 19:49:21 GMT -7
The back room was very large, and there were an insane amount of wooden crates that held everything the bandits kept! Nothing was in the open, otherwise.
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Post by Oda Nobunaga on Feb 25, 2014 19:41:29 GMT -7
Tak/Haji: The spikes from the ceiling would shoot down directly in front of Takehiro and Haji, and the arrows that fired overhead would pass directly over their heads! The tiles at their sides would collapse, revealing spike pits, and the path ahead would become narrow! VERY narrow!
Yuki/Kat: The rings, unhindered, would continue to drop, and it appeared they were linked to a chain! Once they were fully extended, each of the rings would open up a hatch that unleashed five large birds manifested of complete darkness! The group of birds charged at Katsumi and Yukimura!
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Post by Oda Nobunaga on Feb 25, 2014 19:31:42 GMT -7
Tak/Haji: u3hwgoMg
Yuki/Kat: �
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Post by Oda Nobunaga on Feb 25, 2014 19:01:14 GMT -7
Tak/Haji: The two would proceed through relatively unhindered! The arrows would whiz by them, and they would be able to avoid the spike pits successfully! There would be a few close calls, though, but they would pull through!
Yuki/Kat: These two successfully avoided all traps! By staying in the safe area! Yukimura would find he set off no traps! The tiles seemed to be just plain ol' tiles! Phew! Katsumi would notice, above, that ten small rings would begin to lower from the roof!
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Post by Oda Nobunaga on Feb 25, 2014 18:58:27 GMT -7
Tak/Haji: IG3EajSJ
Yuki/Kat: �
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Post by Oda Nobunaga on Feb 25, 2014 18:20:19 GMT -7
What pressure tiles the group did set off revealed a good number of traps.
1) At about the center of the chamber, spikes would slam downward and strike the floor, before returning to the ceiling, and repeating. 2) The walls themselves were lined with razor-sharp discs. 3) Certain tiles were spike-traps, pressure-sensitive to cause them to rise. They restore after a few seconds, before striking up again. 4) Certain spots in the walls had slits were arrows seemed to fire in volleys, and those volleys did not stop. 5) The Daimyo chest was surrounded by a revolving spike trap.
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Post by Oda Nobunaga on Feb 25, 2014 18:17:34 GMT -7
EOqAX3qm
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Post by Oda Nobunaga on Feb 25, 2014 17:57:28 GMT -7
[OoC: Left chamber begun. Objectives: 1) Pass through all of the traps without losing a single member 2) Obtain the Daimyo's treasure and bring it back to the start. 3) You must make it back to the entrance to be successful.]
Once the door to the left chamber was reached it, like the doors before it, would pull the group inside, before closing off in a dark void. The room in its entirety was a large, straight chamber. Across the hall would be the Daimyo chest, sitting atop a pedestal.
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Post by Oda Nobunaga on Feb 25, 2014 17:07:24 GMT -7
Just so you can see how the maze went. It's hard to see (I'm going to change the color for the next maze) but the light blue numbers are treasures. There were 15 in total in that maze, and we missed nine. :3
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Post by Oda Nobunaga on Feb 25, 2014 17:01:56 GMT -7
[OoC: Right Wing begun. Objectives: 1) The team must make it through this maze and retrieve the Daimyo's treasure before time runs out. 2) You must not lose a team member to traps or enemies. 3) You must make it back to the entrance to be successful.]
Upon entering the maze, the group would be pulled in by yet another dark energy, and the path behind them was blocked off by another void of darkness. Here, they would see they had four paths to take: 1) The group could go straight, a short path that would have an immediate left. 2) They could go right, and take the first left they saw. 3) They could go right and proceed further down the path, and take a left that was far past the first. 4) At the very end of the right path, their was a strange, blue, swirling vortex covering the wall.
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Post by Oda Nobunaga on Feb 25, 2014 13:25:36 GMT -7
Brandt's ferocity allowed him to tear through the bandits who remained, cleaving six of them with his blade as he spun, and shattering the other's ribs as he launched himself off his blade! With all of the men defeated, he could search the tavern for the cargo!
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Post by Oda Nobunaga on Feb 25, 2014 12:42:41 GMT -7
Total stat points: 18 18 stat points = 1800 1800 x .8 = 1440 Yen refunded
FILLED
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Post by Oda Nobunaga on Feb 25, 2014 11:27:42 GMT -7
Upon leaping from the entrance to the maze, all of the walls would tear down in a vortex of darkness, and the screams of lost souls could be heard. It, like the middle chamber, would be sealed of by a void of darkness that could not be passed any longer.
[OoC: Maze complete. Silver awarded. Use the next round or two to decide if you will be continuing the dungeon. Loot from Daimyo chests will not be handed out until dungeon completion. Loot from monsters and other sources will be handed out now.
Takehiro Receives: From Chests: Mask of the Damned: This mask covers the wearer's face completely and has a vacant expression, leaving them to look hollow and miserable.+3 Str +3 Dex Souls of the Damned: These earrings are embedded with the Mon of Numa Castle.+6 Dex Damned Armguards: These guards cover the biceps and triceps, providing maximum protection with dark-steel.+6 Str Cloth of the Damned: The design on this kimono is that of the Mon of Numa Castle. When worn, the wearer can feel the lost souls of the castle fighting alongside him. +3 Str +3 Dex
From Knight: Re: Dark Knight torso set Tooth of Atlas: This greataxe is meant more for crushing than it is for slashing, as made evident by its ridiculously large, wide blade. +22 Str
Dark Knight's Greaves: Made of dark-steel, these greaves seem to give the wearer full protection for their lower-legs and feet, while also giving them an invigorating sense of speed. +6 Dex Power: These greaves give the wearer the ability to jump unreasonably far and high.
Dark Knight's Boots: These surprisingly soft boots fit under the greaves, and despite their softness, are incredibly tough. +6 Dex Power: The wearer's steps are completely silent.
Dark Knight's Tasset: This tasset fits around the wearer's waist, and provides full protection for their crotch, thighs, and glutes. The steel seems to be very strong. +3 Str +3 Con Power: Elemental resist. Elemental damage to the legs is nullified.
Dark Knight's Trousers: These trousers fit the wearer comfortably, and have lots of room for the crotch! +6 Str +6 Con
Dark Knight Lower Armor Set Bonus: +2 All Stats
From Riders: 4x Whip-Sword: This sword is incredibly sharp and strong. Though, in its whip form, it loses its sharpness, but hey, it BECOMES A WHIP. +6 Str +6 Dex Power: Form change. This weapon can change from a whip to a sword basically on a whim.
Rider's Whip-Fist: The knuckles on these gauntlets are plated with spiked studs, adding an extra oomph to punches. But if you think that's awesome, just look at the power! +6 Str Power: The knuckles on these gloves can shoot out, a wire attached allowing it to be used as a whip. What's more, the blades on the knuckles can pierce through surfaces and stick, allowing them to be useful as a grappling hook, as well as to retrieve things from long distances.
3x Rider's Necklace: The gem on this necklace is imbued with the soul of the Rider who bore it, their Mon embedded beneath the gem's surface. +3 Spr +3 Wis Power: This necklace has the power to summon the Rider's demon chariot once per thread. There is no limit to how long the chariot may be used, but once it has been defeated or restored to the gem, it can no longer be used in the same thread.
3x Rider's Shawl: This shawl covers the shoulders, and despite being so soft, it can take slashes from the sharpest swords and remain intact. +3 Con +3 Dex. Power: This shawl gives the wearer the ability to blend in with shadows.
3x Rider's Greaves: These greaves are very tough, made of some of the finest steel around. The material on the bottoms provide stability and support in rocky situations. +6 Dex Power: As long as the wearer has both feet on the ground, they can not be knocked down or away.
3x Rider's Tasset: This tasset is more cloth than steel, yet still provides great protection for the lower body. +6 con. Power: When riding the Demon Chariot, the horse and Rider leave behind a trail of darkness that harms any who touch it.
Rider Set Bonus: +7 Dex +3 Con
From Stalkers: 3x Stalker's Plated Ribs: Chest Add-On. The ribcage of the Stalker seems to be like plated armor that molds to the wearer's shape! +3 Con +3 Str +3 Dex
Yukimura receives: From chest: Jewel of Numa: This ring bears the mark of the castle of Numa, and seems to give the wearer a renewed sense of vigor. +6 Con
From Rider: Whip-Sword: This sword is incredibly sharp and strong. Though, in its whip form, it loses its sharpness, but hey, it BECOMES A WHIP. +6 Str +6 Dex Power: Form change. This weapon can change from a whip to a sword basically on a whim.
Rider's Greaves: These greaves are very tough, made of some of the finest steel around. The material on the bottoms provide stability and support in rocky situations. +6 Dex Power: As long as the wearer has both feet on the ground, they can not be knocked down or away.
From Rogue: Rogue's Shell: Chest Add-On. The shell of the Rogue slain by Yukimura seems to have been hallowed out, and is so thick it cannot be pierced by most blades. Because of this, it serves as armor of sorts. +5 Con +4 Str
Haji receives: From chest: Jewel of Numa: This ring bears the mark of the castle of Numa, and seems to give the wearer a renewed sense of vigor. +6 Con
From Rider: Whip-Sword: This sword is incredibly sharp and strong. Though, in its whip form, it loses its sharpness, but hey, it BECOMES A WHIP. +6 Str +6 Dex Power: Form change. This weapon can change from a whip to a sword basically on a whim.
Rider's Tasset: This tasset is more cloth than steel, yet still provides great protection for the lower body. +6 con. Power: When riding the Demon Chariot, the horse and Rider leave behind a trail of darkness that harms any who touch it.
From Rogue: Rogue's Shell: Chest Add-On. The shell of the Rogue slain by Yukimura seems to have been hallowed out, and is so thick it cannot be pierced by most blades. Because of this, it serves as armor of sorts. +5 Con +4 Str
Katsumi receives: From Rider: Rider's Shawl: This shawl covers the shoulders, and despite being so soft, it can take slashes from the sharpest swords and remain intact. +3 Con +3 Dex. Power: This shawl gives the wearer the ability to blend in with shadows.
Rider's Necklace: The gem on this necklace is imbued with the soul of the Rider who bore it, their Mon embedded beneath the gem's surface. +3 Spr +3 Wis Power: This necklace has the power to summon the Rider's demon chariot once per thread. There is no limit to how long the chariot may be used, but once it has been defeated or restored to the gem, it can no longer be used in the same thread.
From Stalker: Stalker's Plated Ribs: Chest Add-On. The ribcage of the Stalker seems to be like plated armor that molds to the wearer's shape! +3 Con +3 Str +3 Dex]
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Post by Oda Nobunaga on Feb 25, 2014 9:04:11 GMT -7
Brandt's whirlwind attack successfully protected him! As he went forward, he would cleave more and more men's bodies apart! Nine of the sixteen fell, leaving seven who backed up further in the tavern!
One of the man launched his blade into Brandt's shoulder as the spinning giant continued his whirlwind attack to impale it!
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Post by Oda Nobunaga on Feb 25, 2014 1:43:47 GMT -7
As Brandt would block the attacks with the flat of his blade, one of the bandits would stab at his feet, looking to impale them and stick him to that spot! Another would rush around, looking to rip out the tendons from the back of his knee! The others in the front would continue to hammer on his blade and keep him distracted!
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Post by Oda Nobunaga on Feb 25, 2014 1:32:36 GMT -7
Diving through the portals, the group had one last stretch to make, with the entrance right in front of them! The walls were closing in rapidly, and if they did not hurry, they would be crushed!
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Post by Oda Nobunaga on Feb 25, 2014 1:23:27 GMT -7
With his large weapon, Brandt would manage to take out a good chunk of the bandits, though his lack of speed allowed a few to get away!
"What the - WHERE THE FUCK DID YOU COME FROM?!" "He killed our guys!" "GET 'IM, BOYS!"
Having killed six of the bandits in a single swing, Brandt now had fourteen rushing him from the front, each armed with katanas! They would slash at the man's waist, since everything else was really high!
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Post by Oda Nobunaga on Feb 25, 2014 1:16:54 GMT -7
Group: They would proceed along their path without incident, though still, the walls would begin to close in on them! They could not take their original path, either, seeing as it was blocked, and would have to take the one Takehiro chose in the beginning!
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Post by Oda Nobunaga on Feb 25, 2014 1:05:46 GMT -7
At the entrance of the tavern would be ten bandits, each sitting idly and having conversation. Laughter could be heard, but all of their backs were turned to Brandt, so no one would notice him!
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Post by Oda Nobunaga on Feb 25, 2014 0:52:34 GMT -7
Takehiro: The man would receive quite a large amount of armor, and would proceed down the path without incident! Especially since it was one he recognized!
Group: Turn by turn, wall by wall, traps would be released upon the group, be it spiked walls, or falling traps from the ceiling! After much incident, however, they would find themselves back in an area they recognized, the place they were in just after they fought the first Rider! And... they would see Takehiro running along, merrily!
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