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Post by Oda Nobunaga on Jan 27, 2014 23:17:45 GMT -7
Money In The Warring States, there is a money system (Yen) that will play an important role. It will be very necessary in gaining useful items, such as supplies, weapons, and armor. There will be a variety of ways to obtain it, which will be listed below. NOTE:: Though we use Yen, the numbers have been simplified, for ease of use. Posting: Every post, you will earn 4 yen. It's that simple! Post, and you will be rewarded! Looting Opponents: When you defeat an opponent (GM-opponent, or Player alike) you can loot the money on their person! Banking: There is a bank option on the board! You can put your money in the bank, and every day, you will earn 4% interest! How nifty is that? Completing Quests: From single player quests, to major battles, all of these will yield monetary reward for participants! Items: Items have many types and a variety of uses. They can turn the tide of battle, if used properly. They are also the only things that allow you to break your stat cap. The different types of items will be listed below. Consumables: These items are only usable once, they they are gone forever, and they are the only kind of item that can stack in number. They can offer a variety of bonuses that can last anywhere from a few posts, to the entire thread they are used in. The bonuses can be small, or large, defensive or offensive. Stats can be momentarily boosted, wounds can be healed, all depending on the consumable. Armor: Armor generally gives you extra stats. The armor you get can also provide some nifty effects, depending on what you get. Certain types of shoes can make climbing easier, some gauntlets can serve as bladed weapons, and so on. The possibilities are endless! Armor is going to be your best friend! Don't neglect it! Weapons: Weapons will always give you some sort of damage boost, at the very least. Other effects can vary greatly, from extra damage boosts to elemental attacks. Weapon types are also great in number. You won't be restricted to sword use - there can be fist weapons, dual swords, sickles, giant axes - there are some serious options here! Strength bonuses from weapons apply only when striking with the weapon, unless they state otherwise. When wielding more than one weapon, you will only get the stat boost of the weapon you are striking with. For example: You have two katanas that give +2 str each. You strike with just one. This one strike does not give you +4 str, it gives you +2 str. The same applies for other weapons on your back, or feet. They only apply to the weapon used.
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Post by Oda Nobunaga on Jan 28, 2014 1:38:35 GMT -7
Weapon Rules You may use any type of weapon your imagination could divy up! This includes sickles, giant hammers, scythes, double-bladed swords, double-sided spears, juuust about anything! The tricky part about having more eccentric weapons is that they're less likely to be found lying around, and they won't be in the basic item shops, but that doesn't mean you can't make them in the custom item shop! There are some ground rules when it comes to weapons: - No modern or futuristic weaponry. Given the time period, those would be a problem. - Whatever bonuses the weapon gives, stats or effects, are only active when striking with the weapon, unless stated otherwise in the weapon description. - Your Strength stat affects just how well you'll be able to use heavier weapons, like two-handed swords, and great axes. - Your Dexterity stat affects just how well you'll be able to use smaller weapons, or more weapons at one time.
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Post by Oda Nobunaga on Jan 30, 2014 16:30:26 GMT -7
Advanced Weapon Rules Not every weapon is a one-handed Katana. Some weapons are going to be heavier than others, some are ranged. Here, the rules behind these weapons will be explained. Two-Handed Weapons: These weapons will take up your primary and secondary weapon slots in your inventory. Also, sometimes they will affect your speed negatively, decreasing your dexterity when striking. The bonuses to these weapons is that they will generally provide you with added bonuses, such as extended reach, or increased strength. Dual-Wielding Weapons: Two one-handed weapons can be used at the same time. This allows you to attack more quickly than someone with only one weapon, though this generally comes at the cost of less strength. Also, when caught in a deadlock, you do not get the bonus of your weapon strength factored into your average, making it easier for you to lose. Ranged Weaponry: Bows, rifles, and throwing weapons - these are all usable both in ranged combat and melee combat, making them doubly effective, as compared to other weapons. Ranged weapons offer greatly increased attack damage when attacking from a distance, but less bonus attack than other weapons when striking up close. A bonus of ranged weaponry: Dexterity factors in with attacking at a distance. +1 str is added to attack for every 3 dexterity. Ranged Rules Continued: The following is specific to ranged weaponry involving gunpowder (namely rifles or pistols). These weapons are generally stronger than bows, or other ranged weapons, but can only be fired once per post. They must be reloaded before they can be used again, but they can be reloaded and fired in the same post.
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